3D Models
Game-engine rig with fingers, realistic skin and casual sportswear, 37192 triangles; for games, VTubing, apps and renders





Amara is a realistic, fully rigged 3D human ready for games, apps, VTubing and renders. She stands in a relaxed A-pose with a 53-bone game-engine skeleton that follows the Unreal naming convention, finger bones included, so retargeting your own or Mixamo animations is quick. Two loops come with her: a breathing idle and a friendly wave.
She was built on the MakeHuman base mesh with CC0 MakeHuman assets (skin, eyes, brows, lashes, teeth, hair, sportswear), then shaped, rigged, animated and exported by us in GLB, FBX and Blender formats.
Why it helps: Drop a realistic, rigged character into your project today. Standard skeleton: retarget existing animations instead of re-rigging. Clear CC0-based provenance, safe for commercial work.
Common questions
Which engines does it work in? Unity, Unreal, Godot, Blender and web (three.js, Babylon) through GLB or FBX.
What rig does it use? A 53-bone game-engine skeleton with Unreal-style names, including fingers; skin weights are included.
Are animations included? Two simple loops, Idle (breathing) and Wave. Because the rig is standard, you can retarget Mixamo or your own animations.
Is it a real person? No. Amara is built from the MakeHuman base and CC0 assets and shaped by us; she does not resemble a specific real person.
Can I buy it exclusively? Yes: an exclusive licence removes the model from sale. Contact us through the shop page.
Formats: glb, fbx, blend
For: Indie game developers, app and web 3D builders, VTubers, animators and Blender users who need a ready, rigged human
Pay by invoice (PayPal or bank transfer) - handy for companies and bulk licences. You receive the invoice and your download link by email.